User Tools

Site Tools


starrangersalt:character_creation

This is an old revision of the document!


Making Character

Character creation checklist

  1. Roll stats
  2. Select homeworld.
  3. Childhood:
    1. Roll Family and birth in Central Casting Heroes for Tomorrow(CCHT) table 104-107.
    2. Roll Childhood events in CCHT
    3. Roll aptitudes for different categories and skills.
    4. Get 800xp for stats and 2400xp for skills. Each “Rank” or +/-1 to an attribute means 100 points to that.
  4. Youth:
    1. Roll Youth events in CCHT
    2. Get 1600xp for stats 4800xp for skills. Each “Rank” or +/-1 to an attribute means 100 points to that.
  5. Adulthood:
    1. Roll Adulthood events in CCHT.
    2. Get 3200xp for stats and skills, these are for CCHT skills/attributes, Hobbies, and things missing from everyman skills. Each “Rank” or +/-1 to an attribute means 100 points to that.

Stats

Rolling Stats

  • Roll 3d20-10/Pair and 3d20-10 separately for Stats. The total stat is the sum of the Pair roll and the separate roll.
  • After this the players can choose one of:
    1. re-roll two pair rolls and two stat rolls from each column. Keep the later rolls
    2. re-roll one pair roll and one stat-roll from each column. Select if they want to keep the new roll or the original one.
  • Roll 3d20-5/Pair and 3d20-5 separately for Stats to get potentials.
    • If potential roll is below the stat roll then the potential is equal to the stat roll.
    • If the the potential roll is equal to the stat roll then the potential is stat roll+1.
    • If the potential roll is higher than the stat roll then the potential is the potential roll.

Note that the pair roll are never used for anything except calculating and raising stats.

The Stats are

Pair: Stat 1 Stat 2
Constitution Endurance(END) Toughness(TOU)
Maneuvering Agility(AG) Dexterity(DEX)
Self control Self discipline(SD) Concentration(CON)
Brain-capacity Logic(LOG) Memory(ME)
Body Strength(ST) size(SIZ)
Speed Reactions(REA) Running(RUN)
Presence Charisma(CHA) Appearance(APP)
Feel Empathy(EM) Power(POW)
Insight Intuition(IN) Luck(LU)

Explanation of the Stats

  • Endurance: How long you can do strenuous things like running, swimming etc.
  • Toughness: How resistant you are to damage.
  • Agility: How good you are at maneuvering
  • Dexterity: How good you are in eye/hand coordination
  • Self-discipline: Long-term self-control, the ability to accomplish long-term goals
  • Concentration: Short term self-control, the ability to concentrate on a task
  • Logic: the deduction and logical thinking
  • Memory: the ability to remember things
  • Strength: the physical strength
  • Size: the physical size
  • Reactions: the reaction speed
  • Running: How fast you can run.
  • Charisma: How positively people react to you.
  • Appearance: how nice you look (in human standards)
  • Empathy: how attuned you are to other people, their feelings, pain etc.
  • Power: how good you are at magic and psions.
  • Intuition: how good you are at feeling the correct answer to something
  • Luck: how lucky you are

Abilities for high stats

Stats over 100 give special abilities

  • All: For all stat rolls stats over 100 are counted as (stat-100)*2+100
  • END: high endurance: use (END-100)*2+100 for tiring
  • TOU: rapid healing: use (Tou-100)*2+100 as TOU for healing
  • AGL: mover: get AGL-100 to maneuver, acrobatics skills.
  • DEX: ranged attacker: Divide ranged attack ranges by 1)d4
1)
DEX% - 1)*2+1)
  • SD: Natural trance skill
  • CON: natural KI use
  • LOG: deduction/correlation: get LOG-100 bonus to connect facts together.
  • ME: good memory: get ME-100 bonus to academic and linguistic categories.
  • ST: carrying: use (STR-100)*2+100 as STR for carrying/lifting capacity
  • SIZ: get SIZ-100 bonus to frightening people and melee attacks
  • REA: get REA-100 bonus to initiative, catching things etc.
  • RUN: runner: reduce exhaustion from dash, sprint and trot by (RUN-100)*2%. Max reduction 95%
  • CHA: charm: get CHA-100 bonus to reactions, duping, diplomacy, trading, seduction
  • APP: charm opposite sex: get (APP-100)*2 bonus to opposite sex: reactions, duping, diplomacy, trading, seduction
  • EM: feel emotions: get EM-100 bonus to detect lies, diplomacy, duping, trading, seduction, some gambling
  • POW: Natural psionic use
  • IN: guess: multiply correct choice change by: ((IN%-1)*2+1)
    • LU: lucky break: (LU-100)*2% change of avoiding each damage max 40% change.
    Natural use: use given skills with stat as skill percentage. All XP:s and training go towards the stat. Number of sub-skills usable is ((stat-100)/10(round all fractions up
starrangersalt/character_creation.1523421531.txt.gz · Last modified: 2018/07/31 23:23 (external edit)