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todo

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Rest of aliens

add ships: http://forums.sjgames.com/showthread.php?t=40818

add pyramid

12 “more ultra tech” “more survival and camping gear”

18 LOOTINGYOUR LIFEPOD’S LOCKER

21 CONSOLE COWBOYSAND CYBERSPACE KUNGFU DOWNINTHE MALL

24 BETTERLIVING THROUGH PHARMACEUTICALS

30 MASSCOMBATINSPACE

34 ALTERNATE SPACESHIPS EXTREMEDAMAGE

37 THINKING MACHINES MORE ULTRA-TECH GUNSAND HEAVY WEAPONS MR. FIXIT FUTURE HOMETECH

44: SURVIVABLE GUNS

51 ULTRA-TECH TOO LIVEBETTER WITH CYBERNETICS

55 both partly integrated alreadt, FUTURE SOLDIER TACTICAL SHOOTING: TOMORROW

Sort advantages (lot to do)

Remaining ship info, military done, cilvilian missing many from main page too. many alien to do.

Rest of aliens

rest of imperial services

rest of technology

My solution to fixing ST damage requires butchering one of the holy cows of GURPS Balistics, AKA the DR 70↔1“ of RHA steel. I would set it instead at twice that, and give pi damage an innate armor divisor of 2. Armor piercing weapons such as the rondel dagger and the estoc would become pi instead of imp, and gain this divisor. Armor gets it's DR doubled, and now ST scales forever as in the 10-20 part of the table, that is, every point of st increases swing damage, and every other point of st increases thrust damage. ST remains as effective as usual in murderizing unarmored creatures, but it's frigging hard to cut through plate thicker than tinfoil.

todo.1439429536.txt.gz · Last modified: 2018/07/31 23:23 (external edit)