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starrangers:roswell-class [2014/04/08 20:30] – external edit 127.0.0.1starrangers:roswell-class [2018/07/31 23:23] (current) – external edit 127.0.0.1
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 ====== Roswell Class Scout ====== ====== Roswell Class Scout ======
  
- +The second new imperial scout ship, mostly used by other imperial services than the navy, being less armed than [[Vixen-class]].
-The second new imperial scoutship, mostly used by other imperial services like the rangers, being less armed than vixen|.+
  
 It is a fast, long-ranged, and stealthy special-operations It is a fast, long-ranged, and stealthy special-operations
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 Front Hull System Front Hull System
-   * [1] Nanocomposite Armor (dDR 30).  (Repair Skill: Armoury (Vehicle Armor))+   * [1] Nanocomposite Armor.  (Repair Skill: Armoury (Vehicle Armor))
    * [2] Multipurpose Array (comm/sensor 9: +9 vision bonus, 2 LS active sensor range,2 AU comm range, 5 light second g-ripple comm range ).  (Repair Skill: Electronics Repair (Communications),Electronics Repair (Sensors))    * [2] Multipurpose Array (comm/sensor 9: +9 vision bonus, 2 LS active sensor range,2 AU comm range, 5 light second g-ripple comm range ).  (Repair Skill: Electronics Repair (Communications),Electronics Repair (Sensors))
    * [3] Control Room (C8 computer, comm/sensor 7:+7 vision bonus, 1 LS active sensor range,1 AU comm range, 0.5 light second g-ripple comm range and three control stations).  (Repair Skill: Electronics Repair (Computers), Computer Programming, and Electrician)    * [3] Control Room (C8 computer, comm/sensor 7:+7 vision bonus, 1 LS active sensor range,1 AU comm range, 0.5 light second g-ripple comm range and three control stations).  (Repair Skill: Electronics Repair (Computers), Computer Programming, and Electrician)
    * [4] Habitat (two-bed automed sickbay).  (Mechanic (Life Support),Housekeeping, Electronics Repair(Medical))    * [4] Habitat (two-bed automed sickbay).  (Mechanic (Life Support),Housekeeping, Electronics Repair(Medical))
-   * [5] Habitat (lifepods, 9*mobile lab(Archaeology, Biology, Chemistry, Farming, Forensics, Geology, Metallurgy, Paleontology, and Pharmacy), probe bay:  Probes and drones: all are 20cm/array level 1: 2 drones: 20g acceleration: 0.2 tons/ $100k each. 6 probes: 0.033 tons/ $33k each. 2 armored probes: 0.2 tons/ $100k eachton cargo)  (Mechanic (Life Support),Housekeeping,  Electronics Repair (Scientific)) +   * [5] Habitat (4 military lifepods, 9*mobile lab(Archaeology, Biology, Chemistry, Farming, Forensics, Geology, Metallurgy, Paleontology, and Pharmacy), space to set up one of themton cargo)  (Mechanic (Life Support),Housekeeping,  Electronics Repair (Scientific)) 
-   * [6!] Light Force Screen (dDR 50). (Repair Skill: Armoury (Force Shields))+   * [6!] Light Force Screen. (Repair Skill: Armoury (Force Shields))
 Central Hull System Central Hull System
-   * [1] Nanocomposite Armor (dDR 30). (Repair Skill: Armoury (Vehicle Armor))+   * [1] Nanocomposite Armor. (Repair Skill: Armoury (Vehicle Armor))
    * [2] Vehicle bay (10 tons). Repair Skill: Mechanic (Spaceship)    * [2] Vehicle bay (10 tons). Repair Skill: Mechanic (Spaceship)
    * [3] Habitat (bunkroom, cell). (Mechanic (Life Support),Housekeeping)    * [3] Habitat (bunkroom, cell). (Mechanic (Life Support),Housekeeping)
-   * [4!] Medium Battery (two turrets with 30 MJ x-ray lasers(up, down)one turret with a 30 MJ tractor beam(front)). (Repair SkillArmoury (Heavy Weapons))+   * [4!] Mixed Battery (Repair Skill: Armoury (Heavy Weapons)) 
 +     two turrets with 30 MJ x-ray lasers(up, down) 
 +     one turret with a 10 MJ tractor beam(front)).  
 +     * two fixed mount 20cm missile launchers 
 +       * 3 drones: 20g acceleration: 0.2 tons/ $100k each. array level 1 
 +       * 6 probes: 0.033 tons/ $33k each.  array level 1 
 +       * 3 armored probes: 0.2 tons/ $100k each. array level 1 
 +       * 3 missiles 0.2 tons/ $100k each. 
 +       * 2 [[Message drone]]s 0.2 tons/ $200k each
    * [5-6] Habitats (two cabins each). (Mechanic (Life Support),Housekeeping)    * [5-6] Habitats (two cabins each). (Mechanic (Life Support),Housekeeping)
    * [core!] Cloaking Device.  (Repair Skill: Electronics Repair (EW))    * [core!] Cloaking Device.  (Repair Skill: Electronics Repair (EW))
 Rear Hull System Rear Hull System
-   * [1] Nanocomposite Armor (dDR 30). (Repair Skill: Armoury (Vehicle Armor))+   * [1] Nanocomposite Armor. (Repair Skill: Armoury (Vehicle Armor))
    * [2!] Super Reactionless Engine (10G acceleration). (Mechanic (Reactionless Drive))    * [2!] Super Reactionless Engine (10G acceleration). (Mechanic (Reactionless Drive))
    * [3] Engine Room (one workspace). (Repair Skill: Mechanic (Spaceship))    * [3] Engine Room (one workspace). (Repair Skill: Mechanic (Spaceship))
-   * [4-6!] Stardrive Engines (FTL-1 each). (Repair Skill: Mechanic (Stardrive))+   * [4] Defensive ECM.  (Repair Skill: Electronics Repair (EW)) 
 +   * [5-6!] Stardrive Engines (FTL-1.5 each). (Repair Skill: Mechanic (Stardrive))
    * [core] Super Fusion Reactor (four Power Points).  (Repair Skill: Mechanic (Fusion))    * [core] Super Fusion Reactor (four Power Points).  (Repair Skill: Mechanic (Fusion))
  
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 The typical complement consists of three control crew, one The typical complement consists of three control crew, one
-technician, and one turret gunner (the other turrets are run from+technician, and one turret gunner (the other turret is run from
 the control stations). In war footing it will likely get a second shift and some marines. the control stations). In war footing it will likely get a second shift and some marines.
  
-The ship can be operated by two people with ease(though it results in very long work days)+The ship can be operated by two people with relative ease,though it results in very long work days and deferred maintenance for noncritical systems. Three or four people is a more proper long term crew.
  
 Patrol and postal inspectors normally staff these with 5 person crew and 4 deplyoable agents. Patrol and postal inspectors normally staff these with 5 person crew and 4 deplyoable agents.
  
-Rangers tend to place 6-rangers in these.+Rangers tend to place 6-rangers in these, allowing deployment of 4-6 rangers away from the ship and still allow basic ship operations.
  
 Normally the commander has a separate cabin. The second in command has a separate cabin, but there is a second bunk in that cabin that might be used by observers or senior transported personnel. The rest of the crew is 2/cabin in the remaining cabins and the lower rankings are in the bunkroom. Normally the commander has a separate cabin. The second in command has a separate cabin, but there is a second bunk in that cabin that might be used by observers or senior transported personnel. The rest of the crew is 2/cabin in the remaining cabins and the lower rankings are in the bunkroom.
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- 
- 
  
 ^TL^ Spacecraft ^dHP ^Hnd/SR^ HT ^Move ^LWt.^ Load^ SM^ Occ^ dDR^Spd^ Cost^Prod/Inv^ ^TL^ Spacecraft ^dHP ^Hnd/SR^ HT ^Move ^LWt.^ Load^ SM^ Occ^ dDR^Spd^ Cost^Prod/Inv^
-|11|[[Roswell-class]]| 50 |0/5 |13 |10G/c |300 |10 |+7 |16ASV |30 +50 |3x |$52M|24k/120k|+|11|[[Roswell-class]]| 50(30) |0/5 |13 |10G/c |300 ||+7 |16ASV |20 +350 |3x |$52M|24k/120k|
  
 Air speed max 12600km/h or about 3.5km/second. Air Hnd/SR: 4/5 Air speed max 12600km/h or about 3.5km/second. Air Hnd/SR: 4/5
starrangers/roswell-class.1396989006.txt.gz · Last modified: 2018/07/31 23:23 (external edit)