starrangers:character_creation
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starrangers:character_creation [2015/07/21 20:07] – [Character planning] weby | starrangers:character_creation [2019/06/18 09:50] (current) – weby | ||
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You can Select one of the options below: | You can Select one of the options below: | ||
- | * The the standard character generation path | + | * The the standard character generation path. |
* Select a [[pre-gen character]]. The pre-generated Characters have ready backgrounds, | * Select a [[pre-gen character]]. The pre-generated Characters have ready backgrounds, | ||
+ | * Chose to do a [[low power character]] to gain a special character later when they join. This allows shifting to a powerful and fitting role NPC that is not available in the beginning without losing any points. | ||
* Random: You can chose to roll the special background(300), | * Random: You can chose to roll the special background(300), | ||
* Random power balance [-50] | * Random power balance [-50] | ||
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Characters created later get: the normal 800 points and higher of: 2/3 of the points over 800 that the player had or 1/2 the points over 800 that the highest party member has. | Characters created later get: the normal 800 points and higher of: 2/3 of the points over 800 that the player had or 1/2 the points over 800 that the highest party member has. | ||
- | Use the extra points as follows: | + | If possible |
* Maximally 1/4 to attributes. | * Maximally 1/4 to attributes. | ||
* Maximally 1/4 to Basic skills/ | * Maximally 1/4 to Basic skills/ | ||
* Maximally 1/4 to raise any known skill by maximum 1 rank each. | * Maximally 1/4 to raise any known skill by maximum 1 rank each. | ||
- | * Maximally 1/2 to get extra training/ | + | * Maximally 1/2 to get extra training/ |
- | | + | * 1-24:buy one training package and reduce any skills in package by one rank each until low enough. Adjust points put to extra training/ |
- | | + | * 25/50/75: Buy 1-3 extra 25 point extra training packages. |
- | | + | * 76-175: Buy one training/ |
- | | + | * 176-250: Buy one edge(150) and then 25 point training packages with rest. Note that any attribute raises in the edge count against the attribute points above. |
- | | + | * 251-375: Buy one edge(150), one training/ |
- | | + | * 376+ points. Buy one edge(150)+two training/ |
- | If possible the character should be one of the " | ||
=====Technology===== | =====Technology===== | ||
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As member of a specialist group of rangers all have security clearance[5]: | As member of a specialist group of rangers all have security clearance[5]: | ||
- | =====Special background 300/150===== | + | =====Special background 300===== |
Add [[character special background]]: | Add [[character special background]]: | ||
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- | ===== Ranger bionic package | + | ===== Ranger bionic package |
All rangers get [[basic bionic enchantment]] unless they have better previously. | All rangers get [[basic bionic enchantment]] unless they have better previously. | ||
- | ===== Additional, training | + | ===== Additional training |
- | Get 4 additional [[Character extra training|training packages]] of your choice. | + | Get 5 additional [[Character extra training|training packages]] of your choice. |
- | * One of the training packages can be replaced by [[style training]] if you wish. | + | * One of the training packages can be replaced by [[style training]] if you wish and do not yet have a style. |
* One of the packages can be replaced with Extra life if you wish. | * One of the packages can be replaced with Extra life if you wish. | ||
- | * One of the packages can instead be used to buy 25 points of advantages from Suggested | + | * One of the packages can instead be used to buy 25 points of advantages from Suggested background if you wish. This is specially useful if you wish to buy (almost) |
Note that you can substitute similar skills (like beam weapons for guns, or different specializations of piloting and so on) | Note that you can substitute similar skills (like beam weapons for guns, or different specializations of piloting and so on) | ||
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This is also a good place to pick up some space ship skills. | This is also a good place to pick up some space ship skills. | ||
- | Non rangers/non army should select | + | Non rangers/non army should select |
=====Special power 25===== | =====Special power 25===== | ||
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=====Basic skills/ | =====Basic skills/ | ||
- | Get 37 points total-things used in the suggested background and eventual higher cost home world package. Some earlier options might give extra or fewer points here. You balance the points here. (Typically you have about 10-20 points to use here) | + | Get 34 points total-things used in the suggested background and eventual higher cost home world package. Some earlier options might give extra or fewer points here. You balance the points |
Use the remaining points on [[Basics/ | Use the remaining points on [[Basics/ | ||
Max 2 points/ | Max 2 points/ | ||
+ | |||
+ | =====Final touches===== | ||
+ | Attributes: Any base attributes(ST, | ||
===== Equipment ===== | ===== Equipment ===== | ||
[[Starting equipment]] | [[Starting equipment]] | ||
+ | |||
+ | ====== alt skills ====== | ||
+ | |||
+ | Academic (X)! (IQ): This requires a choice of specialty, about as broad as a college major. Skills include Current Affairs (X), Computer Operation, Expert (anything related to X), Intelligence Analysis (limited to X), Research & Writing. In addition, this includes any relevant skill for the field. So if X is Physics, it includes Physics, Mathematics and other related skills. GMs should be generous in determining related skills. | ||
+ | |||
+ | Analyze! (IQ): Astronomy, Computer Operation, Computer Programming, | ||
+ | |||
+ | Astronautics! (IQ): Artillery (Ship’s weapons), Computer Operations, Electronics Operations (all ship systems), Freight Handling, Navigation, Ship Handling & Spacer. Make a DX based roll for Free Fall, Gunner (Ship’s weapons), NBC Suit, Pilot & Vacc Suit. | ||
+ | |||
+ | Athlete! (DX): Acrobatics, Climbing, Escape, Free Fall, Jumping, Parachuting & Stealth. Make a HT based roll for Hiking, Lifting, Running, Skating, Skiing & Swimming. Make an IQ based roll for Scuba. | ||
+ | |||
+ | Criminal! (IQ): Area Knowledge, Criminology, | ||
+ | |||
+ | Deceive! (IQ): Acting, Disguise (People), Fast Talk, Forgery, Fortune Telling, Mimicry (Speech), Psychology, Savoir Faire and Streetwise. Make a HT based roll for Sex Appeal. Make a Per based roll for Body Language and Detect Lies. Add half of skill levels (rounded down) to default skill use but the bonus cannot exceed +3. | ||
+ | |||
+ | Engineer! (IQ): Armory, Computer Operation, Computer Programming, | ||
+ | |||
+ | Medical! (IQ): Diagnosis, Electronics Operation (Medical Equipment), Expert (Epidemiology), | ||
+ | |||
+ | Personal Combat! (DX): Axe/Mace, Beam Weapons, Boxing, Brawling, Broadsword, Fast Draw, Gunner, Guns, Judo, Karate, Knife, Shortsword, Spear, Staff, Sumo Wrestling, Throwing, Tonfa & Wrestling. +1 to unarmed damage and +1 ST to unarmed techniques with skill at DX+1, bonus is +2 for skill of DX+2 or more. Make a Per based roll for Body Language to detect violent intent. Make an IQ based roll for Tactics for small units. Make a Will based roll for Intimidation. | ||
+ | |||
+ | Scholar! (IQ): Archaeology, | ||
+ | |||
+ | Smooth Operator! (IQ): Acting, Diplomacy Fast Talk, Interrogation, | ||
+ | |||
+ | Space Command! (IQ): Administration, | ||
+ | |||
+ | Survivor! (IQ): Animal Handling (defensive only), Armory (TL 0), Camouflage, Disguise (Animals), Mimicry (Bird & Animal Sounds), Naturalist, Navigation & Weather Sense. Make a Per based roll for Fishing, Search, Survival & Tracking as well as Observation for the wilderness only. Make a DX based roll for Climbing & Stealth. Make a HT based roll for Hiking and Swimming. Apply large Wild Card bonus to Attribute rolls against wilderness hazards. | ||
+ | |||
+ | Trader! (IQ): Accounting, Administration, | ||
+ | |||
+ | For Star Trek TOS fans, Astronautics! & Space Command! are the gold shirt skills, Analyze! & Medical! are the blue shirt skills, and Engineer! and Personal Combat! are the red shirt skills. | ||
+ | |||
+ | Optional Skills: | ||
+ | |||
+ | This is heavily Star Trek inspired. However some Space Opera plays up ground combat and some may prefer more than one personal combat skill. So here are some options for those who believe ST means Starship Troopers: | ||
+ | |||
+ | Hand to Hand! (DX): Axe/Mace, Beam Weapons, Boxing, Brawling, Broadsword, Fast Draw, Flail, Forced Entry, Judo, Karate, Knife, Kusari, Polearm, Shortsword, Spear, Staff, Sumo Wrestling, Two Handed Axe/Mace, Two Handed Flail, Two Handed Sword, Tonfa & Wrestling. +1 to unarmed damage and +1 ST to unarmed techniques with skill at DX, bonus is +2 for skill of DX+1 or more. Make a Per based roll for Body Language to detect violent intent. Make a Will based roll for Intimidation. Optionally, grant two points in Perks or Techniques for every point of Wild Card bonus. | ||
+ | |||
+ | Shooting! (DX): Beam Weapons, Bow, Crossbow, Fast Draw, Gunner, Guns, Innate Attack, Liquid Projector, Stealth, Throwing & Thrown Weapon. Make a HT based roll for Breath Control for shooting purposes. Make an IQ based roll for Camouflage. Make an IQ based roll for Holdout with weapons or Tactics for small arms. Make a Per roll for Observation of ambushes and other related fire combat issues and for Search for concealed weapons. Add the small Wild Card bonus to Accuracy. Optionally, grant one point in Perks or Techniques for every point of Wild Card bonus. Raise this to two points if using Tactical Shooting. | ||
+ | |||
+ | Surface Command! (IQ): Administration, | ||
+ | |||
+ | Trooper! (IQ): Artillery, Electronics Operation (Military systems), Engineer(Combat), |
starrangers/character_creation.1437509230.txt.gz · Last modified: 2018/07/31 23:23 (external edit)