User Tools

Site Tools


starrangers:home_world

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
starrangers:home_world [2015/07/05 04:45] – created webystarrangers:home_world [2018/07/31 23:23] (current) – external edit 127.0.0.1
Line 14: Line 14:
   * 15-16 tertiary   * 15-16 tertiary
   * 17-18 colony   * 17-18 colony
- 
  
 Full empire population distribution, use this for other imperial services: Full empire population distribution, use this for other imperial services:
Line 24: Line 23:
   * 18 colony   * 18 colony
  
-Unless you have a named home world either due to a background or similar one you can use the following table: roll 2d and round the result to 2 decimals. (Note that approximately the same distribution is true for human colonized worlds) +Home/background type. Select or roll: 
-   * 2 microgravity0g +  * 3 GypsyLived childhood on a starship
-   * 3 extremely low(3d-11)/40 +0.2g +  * 4 Belter: Lived childhood on a mining or manufacturing  facility on a belt
-   * 4 very low (3d-11)/40 +0.4g  +  * 5: Closed facility: Lived childhood in a closed base but on a habitable planet, likely something like a mountaintop,desert or mid-jungle base
-   * 5 low (3d-11)/40 +0.6g +  * 6: Uninhabitable place: Lived childhood in a closed base on a planet with non suitable atmosphere/no atmosphere
-   * 6 low medium (3d-11)/40 +0.8g +  * 7-15: Normal planetary situation: Primary: City. Secondary: town/city. Tertiary: Small town. Colony: Wilds
-   * 7 medium (3d-11)/40 +1g +  15: Abnormal planetary situation. Primary: Small town/wilds. Secondary: wilds. Tertiary: city. Colony: small town
-   * 8 high medium(3d-11)/40 +1.2g +  16: Arcology: Lived childhood in an underwater base 
-   9 high (3d-11)/40 +1.4g +  17: Station: Lived on a space station
-   10 very high (3d-11)/40 +1.6g +  18Junk jungles Lived in a junk jungle of some star systemLikely at microgravity.
-   11 extremely high (3d-11)/40 +1.8g +
-   12VariableThis may be because of living in a small spin habitat, TL 11 alien world with gravity manipulation in some places, or things like living on a planet but working on a moon or space stationRoll twice and at minimum have g-experience in both, select one as base. +
  
 =====Home world location===== =====Home world location=====
-Find your home world. Use the +Find your home world and note the  standard planet universal code ([[sectors#SPUC]]). Use the [[http://seikkailu.roto.nu/impnet/survey/sssuc/|Starsystem database]] to find a suitable system.  Sectors 1-174 have the primary systems, secondary,most tertiary systems and about half of the colonies are located in sectors 175-4000, few tertiary and most of the remaining colonies are in sectors 4001-8000. 
 + 
 +Note that the system should have a Terrestrial planet for all primary and secondary systems and almost all others. 
 + 
 + 
 +=====Home world culture===== 
 +If the culture is not specified use the following: 
 +  - Standard imperial 
 +  - Standard imperial 
 +  - Latin: 
 +    * 1-5:French 
 +    * 6:1:French 2-5: Spanish 
 +  - Germanic: 
 +    * 1-4:German 
 +    * 5: 1-4 Scandinavian 5-6: Non imperial world 
 +    * 6: 1-3 Dutch 4-6: Standard Imperial 
 +  - Others: 
 +    - Italian 
 +    - 1-5:Spanish 6:Polish 
 +    - 1-3:Finnish, 4-6:Italian  
 +    - 1-3:Russian, 4:Hebrew. 5: Greek, 6:Hungarian 
 +    - Chinese 
 +    - 1-5:Chinese 6:Other non major language grouping(minority) 
  
 +=====Skills and advantages based on home world=====
 +Select the appropriate packages below based on your homeworld
  
-===Base package[8]===+====Base package[8]====
  
 Area Knowledge: empire[1] home town[1], home planet[1], home sector[1] Area Knowledge: empire[1] home town[1], home planet[1], home sector[1]
Line 48: Line 69:
 Dabbler: History empire, History own planet, applied mathematics,  Computer Operation. (if you buy some of these skills as full skills, replace with suitable scholastic skills that you learned basics of in school)[1] Dabbler: History empire, History own planet, applied mathematics,  Computer Operation. (if you buy some of these skills as full skills, replace with suitable scholastic skills that you learned basics of in school)[1]
  
-From a core world+===From a core world===
   * Cultural familiarity core worlds[1]   * Cultural familiarity core worlds[1]
   * Savoir faire(any)[2]   * Savoir faire(any)[2]
  
-From a colony world:+===From a colony world===
   * Cultural familiarity colonies [1]   * Cultural familiarity colonies [1]
   * Survival(any)[2]   * Survival(any)[2]
  
-Spacer+===Spacer===
   * Cultural familiarity spacers[1]   * Cultural familiarity spacers[1]
   * Spacer[1]   * Spacer[1]
   * Vac suit[1]   * Vac suit[1]
  
-===Additional culture[0/7]===+====Additional culture[0/7]====
 If your world has standard imperial culture use: If your world has standard imperial culture use:
   * Speak, write imperial native[0], Cultural familiarity(Imperium)[0]   * Speak, write imperial native[0], Cultural familiarity(Imperium)[0]
Line 69: Line 90:
   * Speak, write own native[0], Cultural familiarity(own culture)[0]   * Speak, write own native[0], Cultural familiarity(own culture)[0]
  
-===Specific[15]===+====Specific[15]====
 these are 15 points and replace the normal package for people from these. these are 15 points and replace the normal package for people from these.
  
Line 95: Line 116:
   * The own world/culture/language things might instead be some alien race if the world was dominated by them.   * The own world/culture/language things might instead be some alien race if the world was dominated by them.
  
-===Other races[8]===+====Other races[8]====
 Take instead of basic package. Take instead of basic package.
  
starrangers/home_world.1436071504.txt.gz · Last modified: 2018/07/31 23:23 (external edit)